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Junior vfx artist (generalist)

Reference: ST0903
Version: 1
View on Institute for Apprenticeships
Apprenticeship Standards available with Tresl

Interested in a simple Skills Scan and Learning Progress Tracker tool for the Junior vfx artist (generalist) standard?

Knowledge

  • K1: The principles of 3D space, including projections and UV texturing
  • K2: How to identify production requirements from a brief
  • K3: The different software and techniques that could be used; the implications of their use, how to customise these and how they can be used to solve problems
  • K4: How to obtain reference materials and previously created assets
  • K5: How to plan your approach to the work; techniques, optimisation and schedule
  • K6: The requirements and expectations of the workflow, and of other team members who will use the assets you create
  • K7: How to use software to create: a model, a texture map, puppet rig and a blocked animation
  • K8: The importance of naming conventions, file formats and version control and the impact of not doing this correctly
  • K9: The value of VFX content and confidentiality to the business and its customers, why it is important to maintain data security, and the legal and regulatory requirements which apply to VFX assets such as copyright and intellectual property rights
  • K10: How good, timely communication can contribute to productive working relationships with clients and customers
  • K11: The context within the production of: own role, the production pipeline and how own role interacts with this, the department they are working in, and the subsequent stages of the workflow process
  • K12: Research methods, techniques and tools that can be used and where to find credible sources of information and how to check their validity
  • K13: The VFX industry and the terminology, current tools and workflows used
  • K14: The rendering requirements for the production and how to optimise assets when using the appropriate rendering tools and techniques
  • K15: How to identify and select the different rendering techniques and tools to use, and how to save and duplicate render settings across multiple files
  • K16: Why is important to evaluate progress and seek feedback on your work in VFX
  • K17: The production requirements, processes and workflow
  • K18: The types of data and information you might receive from an on-set environment
  • K19: How to identify where your asset or shot fits within a sequence
  • K20: The process of following image features across a series of frames in order to record the position of an object in the source footage
  • K21: How the camera moves, the impact on the tracking process and how to select the most appropriate method to produce an accurate track
  • K22: The technical process of tracking and how you can improve the accuracy and efficiency of tracking the shot
  • K23: Lens distortion, parallax and overscan
  • K24: The principles of computer systems, IP networks and shared storage systems as applied in VFX
  • K25: How assets are managed throughout the workflow including: production storage, shared storage, nearline storage and archive, whether on premises or in the cloud

Skills

  • S1: Identify the information required, and gather the appropriate research and reference materials to carry out your work to expected creative, narrative and technical standards on each production
  • S2: Select the appropriate software and technique to meet the required standards and brief, taking into account the needs of other departments in the production pipeline
  • S3: Analyse and determine the most appropriate approach to carry out the work
  • S4: Select and use software to create: a model, a texture map, puppet rig and blocked animation to meet the requirements of the brief
  • S5: Store and organise assets in order to enable their use throughout the rest of the pipeline
  • S6: Operate within and adhere to agreed organisational policies, standards and procedures such as health & safety, confidentiality, security, asset storage and legal and regulatory requirements
  • S7: Manage own workload and operate both individually and as part of a wider VFX team, keeping colleagues, clients and/or other departments updated on progress and report any issues arising
  • S8: Use reliable information to keep-up-to date with the new tools, software, data and other related technology, and how they affect your work
  • S9: Present findings and conclusions to meet the needs of the audience
  • S10: Identify render errors and fix/escalate them as appropriate
  • S11: Apply render settings across multiple assets
  • S12: Review assets created with the relevant people, offering suggestions to assist others with the production
  • S13: Respond positively to feedback about the assets created, making refinements as needed
  • S14: Work in line with agreed workflows, adapting to operational and creative changes as they occur
  • S15: Trouble shoot VFX problems, taking responsibility for the course of action followed and sharing solutions
  • S16: Escalate VFX problems to the appropriate person if it can’t be solved, and act on the advice given to solve the problem
  • S17: Analyse, interpret and use on-set data and information
  • S18: Create accurate point tracks and planar tracks in line with production requirements
  • S19: Interpret and correct lens distortion, parallax and overscan
  • S20: Model and manipulate geometry for scene reconstruction
  • S21: Multitask on simultaneous projects, often for different clients, deciding how to prioritise the work to ensure that all tasks are completed on schedule
  • S22: Ensure data integrity when moving assets between storage systems
  • S23: Deliver content in the correct format as required by the employer and clients

Behaviours

  • B1: Works with sustained concentration and with attention to detail; able to self-check work for quality control
  • B2: Works on own initiative, is proactive and inquisitive; responds positively to feedback about assets created, making refinements as needed and recognises their own level of authority and when it is necessary to escalate issues
  • B3: Thinks creatively and logically to solve technical problems - contributes to a process continual improvement of workflow and technique. Uses initiative and innovation to problem solve, to provide creative solutions and opportunities for the production
  • B4: Is flexible and can work under pressure- managing and re-organising priorities and bringing multiple tasks to completion within deadlines, communicating progress as required
  • B5: Demonstrates judgement in assessing the use of emerging practice within the constraints of a production environment. Does not willingly accept second best, and is pragmatic about balancing client expectations against the available time and budget
  • B6: Creates and maintains positive, professional, trusting and ethical working relationships with their team and the wider range of internal, external and connected stakeholders

Duty 1

  • DUTY: Assess the requirements set by the client or supervisor brief for the requested VFX. Prepare to create the VFX assets identifying and deciding which tools and techniques best meet the required creative, narrative and technical demands of the production
    • K1
    • K2
    • K3
    • K4
    • K5
    • S1
    • S2
    • S3
    • S4
    • B2
    • B4

Duty 2

  • DUTY: Create VFX assets in line with production requirements, ensuring the output meets the requirements for the workflow process
    • K2
    • K6
    • K7
    • S2
    • S4
    • S5
    • S6
    • B1

Duty 3

  • DUTY: Manage own VFX assets through the workflow (pipeline) in line with production requirements for organising, storing and retrieving assets
    • K8
    • K9
    • K10
    • K11
    • K13
    • K25
    • S5
    • S6
    • S22
    • B1

Duty 4

  • DUTY: Work autonomously and with clients or customers in the visual effects (VFX) industry, collaborating with other departments as required to ensure that the CG elements are delivered to meet agreed production requirements
    • K6
    • K9
    • K10
    • K11
    • K25
    • S7
    • S9
    • B4
    • B6

Duty 5

  • DUTY: Improve own knowledge and performance in visual effects (VFX) by seeking out information about emerging practice in the visual effects (VFX) industry such as new tools, software, data and other related technology
    • K12
    • K13
    • S7
    • S8
    • S9
    • B2
    • B3

Duty 6

  • DUTY: Select and use appropriate technology to render VFX assets for pre-rendered or real-time productions
    • K14
    • K15
    • S3
    • S6
    • S10
    • S11
    • B1
    • B6

Duty 7

  • DUTY: Evaluate VFX assets in line with feedback to ensure production requirements are met and own practice continuously improves
    • K10
    • K11
    • K16
    • K20
    • S12
    • S13
    • S14
    • B2
    • B5

Duty 8

  • DUTY: Use innovative approaches to solve problems and ensure VFX assets are delivered in line with production requirements
    • K3
    • K17
    • K21
    • K22
    • S2
    • S14
    • S15
    • S16
    • S19
    • S20
    • B1
    • B3

Duty 9

  • DUTY: Track cameras, markers and objects to meet production requirements
    • K18
    • K19
    • K20
    • K21
    • K22
    • K23
    • K24
    • S2
    • S17
    • S18
    • S19
    • S20
    • S21
    • B1
    • B2

Duty 10

  • DUTY: Deliver assets to meet production requirements
    • K8
    • K9
    • K24
    • K25
    • S11
    • S22
    • S23
    • B1
    • B6

Interested in a simple Skills Scan and Learning Progress Tracker tool for the Junior vfx artist (generalist) standard?

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